TCGMarketWatch benchmark family
One index for every game. One index for the whole market. Each game is measured independently, then its daily return enters the global benchmark. Index levels are never added together, so a new TCG cannot create an artificial jump when it launches.
Live index family3 2 game indexes · 1 global index All live TCG markets
TCG Global Market Index Chain-linked daily benchmark across every qualified game · base 1,000. Benchmark level 1010.84 Base 1,000 at launch
Today +0.47 pts · +0.05% versus 29 Jul 2026
Since launch +1.08% 28 Jul 2026
Index components 2 active Weights change without creating index return
8,910 constituents8,830 quoted today1d visibleLast close 30 Jul 2026
1011.0 1010.6 1010.3 29 Jul 2026 30 Jul 2026 1010.84 30 Jul 2026 · 8910 cards
The global index combines percentage returns, never nominal index levels. Each live game has the same target weight. A newly launched game contributes zero on its admission close and reaches its target weight over 30 daily closes, preventing onboarding from creating a false market move. Chain-linked returns Levels and currencies are never summed Bounded graded sleeve Repeated verified sales · maximum 10% per game Neutral admission New games ramp in over 30 closes Read the methodology Game benchmarks
The markets inside the global index One Piece One Piece Card Game Composite Index Raw English and Japanese prices with a conservative verified-graded sleeve.
Open market Raw English 60% 3 daily closes · 60% target
Raw Japanese 30% 3 daily closes · 30% target
Verified graded 10% 96 qualified closes · 10% maximum
Global admission 2026-07-28 Neutral close followed by a 30-day ramp
Benchmark level 1012.48 Base 1,000 at launch
Today +2.11 pts · +0.21% versus 29 Jul 2026
Since launch +1.25% 28 Jul 2026
Index components 3 active Weights change without creating index return
6,586 constituents6,516 quoted today1d visibleLast close 30 Jul 2026
1012.7 1011.4 1010.1 29 Jul 2026 30 Jul 2026 1012.48 30 Jul 2026 · 6586 cards
Raw English targets 60%, raw Japanese 30%, and the verified graded sleeve up to 10%. If graded evidence is not yet sufficient, its weight remains with the qualified raw components. Component admission and weight changes do not create index return. Dragon Ball FW Dragon Ball Super Card Game: Fusion World Composite Index Raw English and Japanese prices with a conservative verified-graded sleeve.
Open market Raw English 60% 3 daily closes · 60% target
Raw Japanese 30% 3 daily closes · 30% target
Verified graded 10% 19 qualified closes · 10% maximum
Global admission 2026-07-28 Neutral close followed by a 30-day ramp
Benchmark level 998.77 Base 1,000 at launch
Today -1.15 pts · -0.11% versus 29 Jul 2026
Since launch -0.12% 28 Jul 2026
Index components 3 active Weights change without creating index return
2,324 constituents2,314 quoted today1d visibleLast close 30 Jul 2026
1000.1 999.3 998.6 29 Jul 2026 30 Jul 2026 998.77 30 Jul 2026 · 2324 cards
Raw English targets 60%, raw Japanese 30%, and the verified graded sleeve up to 10%. If graded evidence is not yet sufficient, its weight remains with the qualified raw components. Component admission and weight changes do not create index return.