TCGMarketWatch benchmark family

One index for every game.
One index for the whole market.

Each game is measured independently, then its daily return enters the global benchmark. Index levels are never added together, so a new TCG cannot create an artificial jump when it launches.

All live TCG markets

TCG Global Market Index

Chain-linked daily benchmark across every qualified game · base 1,000.
Benchmark level1010.84Base 1,000 at launch
Today+0.47 pts · +0.05%versus 29 Jul 2026
Since launch+1.08%28 Jul 2026
Index components2 activeWeights change without creating index return
8,910 constituents8,830 quoted today1d visibleLast close 30 Jul 2026
1011.01010.61010.329 Jul 202630 Jul 2026
1010.8430 Jul 2026 · 8910 cards
The global index combines percentage returns, never nominal index levels. Each live game has the same target weight. A newly launched game contributes zero on its admission close and reaches its target weight over 30 daily closes, preventing onboarding from creating a false market move.
Chain-linked returnsLevels and currencies are never summed
Bounded graded sleeveRepeated verified sales · maximum 10% per game
Neutral admissionNew games ramp in over 30 closes
Read the methodology

Game benchmarks

The markets inside the global index

One Piece

One Piece Card Game Composite Index

Raw English and Japanese prices with a conservative verified-graded sleeve.

Open market
Raw English60%3 daily closes · 60% target
Raw Japanese30%3 daily closes · 30% target
Verified graded10%96 qualified closes · 10% maximum
Global admission2026-07-28Neutral close followed by a 30-day ramp

Independent game benchmark

One Piece Composite Index

Daily price-return index · base 1,000 · permanent history.
Benchmark level1012.48Base 1,000 at launch
Today+2.11 pts · +0.21%versus 29 Jul 2026
Since launch+1.25%28 Jul 2026
Index components3 activeWeights change without creating index return
6,586 constituents6,516 quoted today1d visibleLast close 30 Jul 2026
1012.71011.41010.129 Jul 202630 Jul 2026
1012.4830 Jul 2026 · 6586 cards
Raw English targets 60%, raw Japanese 30%, and the verified graded sleeve up to 10%. If graded evidence is not yet sufficient, its weight remains with the qualified raw components. Component admission and weight changes do not create index return.
Dragon Ball FW

Dragon Ball Super Card Game: Fusion World Composite Index

Raw English and Japanese prices with a conservative verified-graded sleeve.

Open market
Raw English60%3 daily closes · 60% target
Raw Japanese30%3 daily closes · 30% target
Verified graded10%19 qualified closes · 10% maximum
Global admission2026-07-28Neutral close followed by a 30-day ramp

Independent game benchmark

Dragon Ball FW Composite Index

Daily price-return index · base 1,000 · permanent history.
Benchmark level998.77Base 1,000 at launch
Today-1.15 pts · -0.11%versus 29 Jul 2026
Since launch-0.12%28 Jul 2026
Index components3 activeWeights change without creating index return
2,324 constituents2,314 quoted today1d visibleLast close 30 Jul 2026
1000.1999.3998.629 Jul 202630 Jul 2026
998.7730 Jul 2026 · 2324 cards
Raw English targets 60%, raw Japanese 30%, and the verified graded sleeve up to 10%. If graded evidence is not yet sufficient, its weight remains with the qualified raw components. Component admission and weight changes do not create index return.